|Sherlock Holmes is basically my personal emoji.|
Despite this adjustment, I have been working hard and learning so much. The course starts off with thumbnailing and continues to delve deep into the whole process. I feel as if I've already improved in my skill with just by doing a few thumbnails and applying his techniques! It has given me a fresh and new perspective on designing environments and I feel like I have more certain foundation in not only where I want to go with my graphic novel, but for any further concept art that I am going to do in the future! I'm pretty excited.
So, I guess I'll dive right in and outline what I have been working on and show you some cool stuff.
To begin, then, I started by doing very abstract white on black type thumbnailing. This process was to not allow myself to be distracted by the literal things I would be drawing, but focus primarily on composition and shape alone. This is all part of the process of becoming more organic and expanding my perspective, to break free of box-like thinking, as it were. I found that this process was the most crucial for me, and made developing environments signifnicantly easier! (Yay!)
I did several sheets, choosing different environments in my story that I want to develop and explore. I did much more than the ones I am showing here, but this is just to give you an idea of what they look like:
From this abstract beginning, I then went on to develop them further. Now this is where you begin to explore the canvas and find what those blocks of shapes are saying. You begin to interpret them and read them. It was almost like magic in how environments popped out at me from the formless shapes! It was really weird, but it works, and this what I came up with:
These specific pieces have inspired me for the look
I want for The Academy.
There was one last part to the homework assignments, and that was to create a map of your world. With this in mind, I thought it would be kind of interesting to make a layout of my laboratories, just for my own reference, and this is where I began to do some more experimenting. I started playing around with some fun geometry stuff I discovered online, and, much to my surprise, my "maps" came out exceptionally well! Although I had not known what the outcome would be when I started, I have been visualizing my world for quite some time, and somehow, what I was experimenting with ended up fusing well with what I was seeing inside my mind. These layouts work exceptionally well with the action and character placement I will be using, and how I visualized everything, spatially, falling into place! It is so exciting! Check them out:
Yes, Dr. Sarton's Laboratory is purposefully fetus-shaped, in case you were wondering, and you can also see how it is more chaotic in layout in comparison to the other laboratory, which is more symmetric. I'm imagining the web-like lines to be part of the whole mechanism feeding energy into the whole thing. These labs, specifically, are essentially like the LHC, except instead of colliding particles, they are manipulating them, and if you have seen images of inside the LHC, you can't even imagine the hugeness and complexity of that machinery and what it takes to move little particles at incredibly fast speeds! It is really amazing. And in my future world they are dealing with unimaginably higher energies than we can reach today, so it takes a lot to power that sort of thing. Another thing to note is my use of lightyears, which you'll notice that The Casimir Lab is surrounded by 30 lightyears of space extending from all points of it and is 10 to the 750th power lightyears away from the Academy. In my world, space is basically an infinite playground, and distance takes on a meaningless concept. People are traveling instantaneously in my universe, going 30 lights years or 100 billion lightyears is all the same to them, so any point in space is equal to any other point. Actually, according to relativity, this is always true, that's the nature and beauty of spacetime, where something is only understood relative to the observer. However, distance forms a concept in our minds because of our slow speeds of travel. It takes time and we see the passing of space. On a regular basis we are traveling at pretty slow speeds, and even if we could go faster, we can never go faster than the speed of light, which is the universal speed. However, if you were a photon (the particle of light), and were observing your passage, there would be no passing of time or space, it would be like everything is stopped, you would be trapped in infinity. Your birth and your death, going from the sun to hitting the human eye would all happen instantaneously. As a photon, you could travel anywhere, no matter how far, and it would take zero amounts of time.
|Realistic transportation would actually be about a transfer|
of information, i.e. an exact replica of you would be made
from a subatomic level, particle by particle,
and the previous "you" would be destroyed.
That would be in the fine print.
Anyway, I went on a science tangent there, but I wanted to explain the mechanics of my world and how it works because it is actually really important to my plot and why things happen the way they do. It is important to me to thread the science of my world into every aspect of my story, whether realistically or symbolically or both! Very excited how it is coming so far. As an reward to reading all my natterings, I have some extra art below! Until my next post, signing off!
Surprise bonus material -> Character Concepts!
|Dr. Aedon Concepts.|
|Dr. Carlyle Concepts|
He makes everything beautiful in its time . . . Ecclesiastes 3:11